• morgunkorn@discuss.tchncs.de
    link
    fedilink
    English
    arrow-up
    4
    ·
    edit-2
    8 months ago

    If you’re curious, this dessert is made with a silicon mold designed by a Ukrainian Pastry Chef named Dinara Kasko. She comes from Kharkiv and had to flee Ukraine when the war broke out. She was for a time in London and is now in Los Angeles.

    Her Apple cake recipe has a chocolate sponge cake, a caramel cream cheese layer, a nutty crunchy layer, an apple compote layer and it is encased in a cream cheese mousse.

    The velvet effect is obtained by freezing the cake completely at very low temperature and then spraying molten white chocolate and cocoa butter with food coloring, using an air spray. The temperature difference makes the drops freeze instantly when coming into contact with the surface.

    • recklessengagement@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      8 months ago

      Holy shit that looks tasty

      Theres a Ukrainian bakery on my street and I swear it outclasses any other baked goods place I’ve ever tried

      • morgunkorn@discuss.tchncs.de
        link
        fedilink
        English
        arrow-up
        1
        ·
        8 months ago

        i’ve been taking online pastry lessons with the Culinary School of Kyiv and the quality of their teaching is fantastic!

  • Neato@ttrpg.network
    link
    fedilink
    English
    arrow-up
    1
    ·
    8 months ago

    Fun fact: video games stop rendering everything the player isn’t looking at. That NPC right behind you that’s following you around? Not rendered until you look at it. There’s also a common technique where scenes at a great distance are rendered with fewer polygons (detail) because the player can’t perceive the full detail.

    In this case, we assume the girlfriend is both far away (out of town) and yet still observing the OP (rendered at all).

    She’s watching you!

    • Toribor@corndog.social
      link
      fedilink
      English
      arrow-up
      2
      ·
      8 months ago

      Barely-related tangent, but in Breath of the Wild enemy archers have a much reduced chance to hit you when they aren’t within camera view. I thought it was a weird artifact of culling assets but I’m pretty sure it is actually an intentional difficulty decision to help warn players there is danger without them getting damaged by something they can’t see. It’s not impossible to get hit when not looking at enemies (maybe 1/10 hit?) but I figured out I could run out into an area, point the camera at the ground and basically not take damage from archers. Kind of fun.

      • southernbrewer@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        7 months ago

        In Dune II (1992) the units move slower when they’re off screen. This is useful because you can only select one unit at a time to give orders, so if you want to send an army into the enemy base you send them one at a time. But then you can carefully position your camera to allow the units at the rear to catch up with those in the lead so your whole army arrives at once and overwhelms the enemy.

    • ThatWeirdGuy1001@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      8 months ago

      I used to do that in online games on pc. Crank the settings to potato and suddenly all those big poofy bushes disappear or shrink to a useless degree. Also made everything run faster so movement was more smooth yet responsive.

  • Ekky@sopuli.xyz
    link
    fedilink
    English
    arrow-up
    0
    ·
    8 months ago

    Rendering issues are just a minor inconvenience, the real horror starts when your chunk is offloaded and you get sent to the void.