Having been playing online games since the practically the advent of them, nothing in that area has really changed. We had guides and frag videos even back in the days of Doom and even community support forums and chat rooms for MUDs and MUSHes in the real early days.
What’s really changed is that the space has grown. More people playing games means more people are also showing tips and tricks for games along with better technology allowing for better guides.
Yes, but the size matters. And the prevalence and reach those top tier info sharers have. Now it’s not even a question of whether or not you run into people playing with that knowledge. It’s assured in every competitive game in nearly every match.
A personal example would be halo 2 jump tech. A friend of mine showed me a few videos on 2005 YouTube showcasing cool jumps on lockout and a few other maps (not super bouncing, different things).
I was able to leverage that for like the entire life of halo 2 online with people rarely ever understanding what I was doing.
Today everyone everywhere would know that because the biggest halo streamers would make it so common.
Hang on now… at the advent of games we didn’t have an internet. Doom was the high days of gaming, but games were played more than a decade before that. If you wanted a guide you had to mail order it from a catalog. So yeah, access to information about games has changed a lot. A game like the original bard’s tale on the commodore 64 could use riddles as a part of the game because you couldn’t just go look up the answer. Can’t do that anymore.
Yeah I’m not so sure about that. I played Bards Tale when it came out and yes of course I did a lot of my own research, etc. but that kind information still got around in the form of BBSes, magazines, AOL, CompuServe and of course word of mouth. Everyone knew the Contra code despite the lack of ubiquitous internet.
Having been playing online games since the practically the advent of them, nothing in that area has really changed. We had guides and frag videos even back in the days of Doom and even community support forums and chat rooms for MUDs and MUSHes in the real early days.
What’s really changed is that the space has grown. More people playing games means more people are also showing tips and tricks for games along with better technology allowing for better guides.
Yes, but the size matters. And the prevalence and reach those top tier info sharers have. Now it’s not even a question of whether or not you run into people playing with that knowledge. It’s assured in every competitive game in nearly every match.
A personal example would be halo 2 jump tech. A friend of mine showed me a few videos on 2005 YouTube showcasing cool jumps on lockout and a few other maps (not super bouncing, different things).
I was able to leverage that for like the entire life of halo 2 online with people rarely ever understanding what I was doing.
Today everyone everywhere would know that because the biggest halo streamers would make it so common.
Hang on now… at the advent of games we didn’t have an internet. Doom was the high days of gaming, but games were played more than a decade before that. If you wanted a guide you had to mail order it from a catalog. So yeah, access to information about games has changed a lot. A game like the original bard’s tale on the commodore 64 could use riddles as a part of the game because you couldn’t just go look up the answer. Can’t do that anymore.
Yeah I’m not so sure about that. I played Bards Tale when it came out and yes of course I did a lot of my own research, etc. but that kind information still got around in the form of BBSes, magazines, AOL, CompuServe and of course word of mouth. Everyone knew the Contra code despite the lack of ubiquitous internet.
The advent of online multiplayer, not gaming itself.