About 80% of Dark Souls 2 consists of a detour to get around this bit of rubble.
About 80% of Dark Souls 2 consists of a detour to get around this bit of rubble.
It’s almost as if the Souls series was a deliberate throwback inspired by classic games and used mechanics copied from them.
It seems to me that the most distinctive feature is the save mechanic that essentially splits the game into levels where you can only save your progress when you reach a campfire.
By this definition, Demon’s Souls is not a soulslike.
just someone speaking poetically about an event that nobody would ever know anything about anyways
Kinda makes me wonder whether he’d feel foolish about what he wrote if he were still alive today and had modern scientific knowledge.
The fact that the OpenBSD logo has to include its name spelled out really tells you everything you need to know, doesn’t it.